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April
by Margaret Jeanette

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Comment by Ardian on 01/06/13
Great sample! That is ecaltxy what I was looking for to improve the graphics of my 2d game. But the (bad) performance still remains a serious problem for me. In my game, the (scrolling)levels are much bigger as the one in the sample. Furthermore i also would like to add some more lights. I tried this within the sample and the result was like a slideshow   I experienced that the most performance loss comes while drawing the shadowvertices (last lines of the DrawShadows method). Maybe merging all convexhulls shadows to one single buffer could help here. Also precalc the shadowvertices on specific events (eg. on new light, on new convexhull, on lightposition change, on convexhullposition change, on scaling light range ) instead of doing this each frame. Therefor an illumination manager class, which holds shadowvertices and manages all convexhulls and lightsources, could be helpfull.  Just my thoughts. Any further ideas?

Comment by Rendy on 01/06/13
Yes, I'm aware of Manders' technique. I thuogh hard about doing all those computations on the GPU myself, but there is a big difference between our samples.He only has lines for which to draw shadows, while I have polygons with arbitrary number of edges. For a line, no matter of the light's position relative to it, the shadow always has the same shape. This is not so for a polygon, and depends both on the shape of the polygon and on the position of the light. One way to do this would be to draw the shadow volumes for each edge of the polygon, in the same way as Manders draws shadows for his lines, but depending on the level of detail of that polygon, this could result in a great number of Draw calls (order of tens), as opposed to a single Draw call for the whole object's shadow, as it happens now. These add up, and may actually hurt performance more than benefit it.This is one area where DirectX10 geometry shaders would come in handy, as they could be used to generate the shadow's geometry on the GPU, for any convex shape imaginable. But since XNA is DX9 only, for now I'll have to stick to doing all this on the CPU.One other idea would be to move these computations on another thread, and use multi-threading, but this is dangerous territory as well.

Comment by Brian on 01/21/10
Good i like it and i am reading more.

Comment by CATHY ANGELA DAVIS on 07/16/08
I liked it this is how stories like this should be, he was punished and she forgave him with a warning watch what you sign and do not cheat on me. As good as mine too bad you will never  read mine.

Comment by lee lee on 06/04/08
A wonderful story and without the 'bitch' scene with is always tiresome for me   I love it though because April gets to be there when the two want her and the heterosexaul love is there again I am a hertero cd but my wife does not like to see me dressed so seeing that April gets to come visit makes the story special.

Comment by DEE on 10/22/07
GOOD STORY WITH A GREAT TWIST AT THE END. LIFE SHOULD BE THIS NICE.

Comment by JennyCD on 07/17/07
Really a good story kinda wish it were me keep writing and I promise to keep reading.

Comment by Josephine Pettinger on 05/25/07
 This storie started out like alot of revenge stories. But in the end I really liked how Susan accepted Martins desire to remain April.Now I just wished you would have continued  more in depth with Aprils new life style in the work place.

Comment by Bobbie on 01/18/07
I can honestly say that I loved this story all the way through.

The only improvement that might make it more interesting would be to fill in a little bit about any interaction that might have occurred between Ron, Bills pardner, and April that first night out for dinner.

This might have been a little trickyer than  you wished to persue
on you first story as proclaimed.

In the end I do believe April was very fortunate to have gotten off as lightly as he did. Seemed like a very short term punishment.

I thought the finishing touch of wanting to retain some of Aprils functions was probably more realistic than most under similar
circumstances would care to admit.


I am going to make an extreme effort to rapidly get back and devour the rest of your stories.  Notice there are quite a few.


Comment by julie j on 01/03/05
a good story i think i have read it befopre but worth a second read well donme

Comment by Susan Pauline Bauer on 05/30/04
Dear Margaret Jeanette,

This is the second of your stories, that I've read tonight. This one is fast paced and drew me right into the middle of it. All of a sudden, I was, "Martin/April," the one being chastised but before the end, I was, "Susan." You do have a gift for writting, that draws the reader into your story.

When I read your newest story tonight, it only showed the one story. I didn't realize, that it was page two. You can bet, that I'll be reading the rest of them soon but I've got to work tomorrow on another one of our Nation's Imitation Holidays.

You write very well. The only thing that I would have added would be  greater descriptions or, "word-pictures," about the clothes and the shoes.

Your Storysite fan,

Susan

Comment by michelle sweet on 07/18/03
This was a great story, every line was beleivable, I really enjoyed how  everyone took to april, and how (s)he new that even though the wife was angry there was still love there. the way the story ended was the great fairy tale that all us closet sissies dream of. thank you for writing it and allowing me to read it.
      michelle

Comment by Annie O on 06/17/01
This remains one of my favorite stoties!!! If you write more like this one, I'm sure you will develop a loyal cadre of fans!
  Punished by a wise wife who KNOWS how far to go, and still retains a loving and happy husband---WOW, what a unique concept!

Comment by Francesca Barrie on 06/06/01
A good short story which maintained interest throughout. titilating but not outrageous. I enjoyed it, the protagonists and other characters were believable.I do love happy endings and the couple continuing in their enhanced marriage made it a good one for me. Well done and thank you.



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